3D Generalist Artist


RESPONSIBILITIES

• Rig and skin characters and props for Virtual Reality use;

• Create 3D models, with more focus on environments and props for Virtual Reality;

• Create high poly models (for pre render and to use as base for details export) and low poly (for realtime render);

• Work closely with, programming, and design team to help plan, define, build and optimize the animation/art content pipeline with a bias towards ease of use and mobile performance;

• Help the core technical team to solve issues that arise with new tools or Vitual Reality device's performance;

QUALIFICATIONS

• Strong animation and technical skills with experience in: 3D Character rigging, skinning and animating 2D and 3D Pipeline evaluation, creation and optimization;

• Able to create high and low poly models for pre render and realtime render;

• Desire to work focused on environments and props;

• Exceptional 2D & 3D design aesthetics;

• Strong skills in Photoshop, Illustrator, After Effects, Cinema 4D with experience of Octane render and other 3rd party plugins a plus;

• Interested in helping develop different art styles;

• Passionate about making innovation;

• Speaks English.

PLUS

• Strong knowledge of traditional drawing, anatomy, perspective and proportions;

• Create Art concept and illustration;

• Experience with Unity.

CONTACT

Send resume to sidia07@sidia.org.br with “3D Generalist Artist” title in the e-mail.

 

Trabalhe Conosco

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